26/03 15:32

The Champ - Blendshape and rigging RnD

Here's a new character I designed, modeled, rigged, animated and rendered.
I'm testing a new pipeline for my character creation workflow, and this is the phase I was mostly testing my facial shapes and a bit the rig as well. There are some imperfections and details that are still work in progress, but overall I'm really excited about the result, and future looks bright for this work method.
Now I need to put some cloths and other details on the guy(maybe hair and textures as well.)
I'll post a turntable of the model and design sketches soon...


Software used: Maya, Zbrush, Topogun

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