Generic male character modelled in Zbrush for a personnal anatomical study purpose. Rendered in Zbrush as well.
A monster head, all modeled and textured in Zbrush, this head was rendered in Maya using Mentalray and it's SSS shader.You can see pictures of the untextured head and more in the "work in progresss" section.
360 pics of the same monster head than above.
Some kind of "alien" head modelled with Silo and textured in Zbrush. Rendered in Zrbush and touched up in Photoshop.
Cartoon Baby alien, created for a Google/Remax TV ad. You can watch the ad in the "videos" section. It was directed by Stéphane Landry and produced by 6ixdegrés.Modeled in Maya and textured in Zbrush, than Rendered in Mental Ray with FinalGather.
Alien baby - Modeled in Maya and textured in Zbrush, Rendered in Mental Ray with finalgather. The background is a photo.
Character created for fun, I call him the "little geant". It was modelled and rendered in Maya. Some sketches of him are available in the "2D images" section.
3D Cell phone "Samsung N400" - it was modeled for a Bell Canada Web site done by Cossette Interactive. It's a sample of many cell phones I had to model.I have one break dancing in the "Videos" section...no kidding!
Character inspired by Clint Eastwood. Modelled and rendered in Maya. There's an animation of him in the "videos and animations" section.
A 3D celery made in 2002 for a tv commercial pitch. It was done in Maya. Interesting fact: I scanned a lettuce leaf for the leaves texture, it was easier to scan than an actual celery leaf and looked similar. There's an animation of it in the animation section of the portfolio.
An image from my short film "The astronuts". You can watch it in "videos and animations" section of the portfolio.
An image from my short film "The astronuts". You can watch it in "videos and animations" section of the portfolio.
And in case you didn't read the 2 previous description --- An image from my short film "The astronuts". You can watch it in "videos and animations" section of the portfolio.
Another image done for NYC hip-hop artist "D-Stroy".
This image was made for NYC hip-hop artist "D-Stroy". The image was used on the cover of his single "The matador - B/w Vitamin D" released under Matador Records.
Monsieur X - Modelled and rendered in Lightwave(1998)
Androïd Girl - Modelled and rendered in Lightwave(1998).
Peur - "Fear" modelled and rendered in Lightwave(1998).
2D Images (13)
Here's the result of another challenge between me and a friend; the theme was food/monster...Well disguised as simple grapes, this thing is actually a nasty carnivorous plant! Colored in Photoshop.
Here's the result of a mini challenge I did with a co-worker. The theme was Robot/Animal. So, here comes the Doagster! Semi Dog & semi Toaster, he's got some delicious waffled ears!
A new drawing of an old character: "Le petit Géant" which you can see on other drawings below and in the 3D section. I working again on this character because I really like it and I want to push it further.
Batman in one of his few moments of leisure... This one is a quick sketch I did a couple of months ago. After some pressure of my friend Michel Falardeau, I quickly colored it and putted it online.
A "painting" exercise done in Painter. I used a reference image(but NO tracing here). I got it from www.characterdesigns.com .Excellent web site, lots of FREE references.
Wrong address- Done in Painter. The background design was inspired by Samuraï Jack.
Cartoony Robot/Skeleton. Sketch colored in photoshop.
Sketch of a robotic city inspired by "jetsons". Colored in photoshop.
A couple a robots cartoons sketches. All the robot themed drawings are from the same project.
First sketch of "le petit géant". You can see the 3D version of it in the 3D images section.
Same sketch than above, but different colors. Those were actually the original colors of "le petit géant".
Ninja with attitude.
First concept drawing of the "astronuts". He was somekind of a cartoony astronaut version of Sean Connery. I decided to change him because, he looked too old and serious for what I really needed for the film.
Videos & Animations (12)
Google/Remax TV ad - Real actors and sets with CG babies. Final character design, modeling, main characters animations,textures,and lighting all done by me. Extras animations and rigging by Brigitte Carré. Directed by Stéphane Landry and produced by 6ixdegrés.
Demoreel 2004...I know we're now in 2006, I'm working on updating it...New Demoreel coming soon!
L'ASTRO-POÈRE (THE ASTRONUTS) - Short 3D animation film written by myself and Frédérick Tremblay.I directed the film and did all the visual(design/modeling to animation, lighting and rendering). Luc Julien helped me with the compositing and editing. Film produced by 6ixdegres(formerly interstation). All done in Maya.
Pontiac Vibe modeled and rendered in Maya. It was originally done for an internet banner for GM. The original banner had another background thought.
An animation inspired by a classic sentence from "The good, the bad and the ugly" from Sergio Leone. Modeled and animated in Maya.
A short Samurai animation; running and slashing. It was a test for an internet game.The look was inspired by "Flashback" a good old action video game.
Raptor run cycle. Modeled and animated in Maya.
Growing Celery animation. Done for a tv commercial pitch by 6ixdegrés. Modeled, animated and rendered in Maya.
Character animation done for fun on a sentence from the movie "The big Lebowsky".
Breakdancing Cell phone done for a Bell Canada promotional web site. Did a total of 9 other dancing animations. It was fun! Modeled, animated and rendered in Maya.
A "Baptiste" episode animated a couple of years ago.It was produced by Interstation(now 6ixdegrés). Story is by André-Philippe Côté, the creator of the Quebecer comic book of the same name.
A 2D animation experimentation I did in 2000. I really enjoyed it, it's so intuitive. I wish to try the experience again in a near future.
Work In Progress/Experiments (6)
Work in progress of a "futuristic female agent". Modeled in Maya and Zbrush. I hope I'll take/have time to finish this one.
Untextured version of my monster head model. Rendered directly in Zbrush.
Zbrush rendered version of my monster head. The texture is easier to see than on the final version.
I wanted to test Zbrush capabilities to model a cartoon style character.
Some pics of an old project that never seen the light of the day. I was too busy on other projects at the time, so I never got to complete it...still interesting to show.
One character girl that was actually supposed to have hair.