Welcome on Turboatomic.com,
my name is Jean-Renaud Gauthier, I'm a 3D artist with special interests for character design, modeling and animation. In the current section (Blog/news) you will find the latest news and pictures I've been creating.Visit the portfolio section to see all my artworks, animations and demoreel. Enjoy!
my name is Jean-Renaud Gauthier, I'm a 3D artist with special interests for character design, modeling and animation. In the current section (Blog/news) you will find the latest news and pictures I've been creating.Visit the portfolio section to see all my artworks, animations and demoreel. Enjoy!
13/03 07:55
Metallic paint shader v002
Here's another take on the metallic paint shader.
It has the sparkling effect this time. Next step will be to put it on something cooler than primitives.A big special thanks to my colleague Nicolas Rous @ Mokko Studio who help me solve the sparkles mystery! (He actually found the solution.) I'd eventually like to implement sprites in the mix, so I'd be able to control sparkle shapes.
As you can see in the exemple, the shader works from far and close range and also with different metal flakes sizes.
software used: Houdini 10 apprentice HD
It has the sparkling effect this time. Next step will be to put it on something cooler than primitives.A big special thanks to my colleague Nicolas Rous @ Mokko Studio who help me solve the sparkles mystery! (He actually found the solution.) I'd eventually like to implement sprites in the mix, so I'd be able to control sparkle shapes.
As you can see in the exemple, the shader works from far and close range and also with different metal flakes sizes.
software used: Houdini 10 apprentice HD
metallic paint shader v002 from jrgauthier on Vimeo.
22/05 07:32
First ZBrush 3 experiments
Zbrush 3 just realeased a couple of days ago. I'm currently spending all my spare times playing with it. I'm really happy with this release, it surpasses all my expectations! So here's W.I.P. I've done in the past few days, using the topology tool to extract a clean model out of a model started from a simple sphere. I love that tool!! Enjoy the pic, there are certainly more coming soon! :)

Highres Version
Highres Version
22/01 21:25
End of the line - CG Visuals Fxs
Good evening! I'm really happy to tell you I can finally post some CG FXs shots I did for the movie End of the line. Thanks to Maurice Devereaux for is permission! "Right Click/Save target as" on the image below to download; the file is about 18 megabytes. Or CLICK HERE!!
03/08 14:51
Anatomy Study completed!
Here's the final Zbrush model of my 3D anatomical study. Pretty glad it's done. I'll probably use the model for future images.Stay tuned!

Hi-Res Version

Hi-Res Version
01/08 11:32
Anatomy Study - Upperbody completed!
Alright! So the upperbody of the model is finished, maybe I'll come back to do some tweaking at the end thought. Here are some pics.
Stay tuned to see the lowerbody!

Hi-Res Version - Upperbody

Hi-Res Version - Back

Hi-Res Version - Hand
Stay tuned to see the lowerbody!

Hi-Res Version - Upperbody

Hi-Res Version - Back

Hi-Res Version - Hand
28/07 10:20
Anatomy Study - The hand...again...
Good morning! Here's the almost final version of the hand. There are still some final little tweaks to do, but that's almost it. As previous posts; modelled and rendered in Zbrush...Enjoy!

Hi-Res Version

Hi-Res Version
26/07 12:41
Realistic Toon - Zbrush
I took a break from my anatomy study and started somekind of Realistic/toonish head in Zbrush. I also tested Silo topo brush for base mesh...Enjoy!

Hi-Res Version

Hi-Res Version
21/07 16:35
Anatomy Study - The hand w.i.p.
I started to work on the hand...I need to add details to the back now.
20/07 15:19
Anatomy Study -The arm
18/07 11:14
Anatomy Study 3
Here's another update... I added some details to the back, it's less realistic than before, I wasn't sure at first but I decided I like it. It's getting more personal and stylized. Stay tuned for the next updates...the arms!

Hi-Res Version

Hi-Res Version
